Steve

Steven K. Mariner

Last Updated: 18-Sep-2008

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SSskmJMC01 History

Index:

 
SCENARIO EIGHT: GUNDARCHUKSSON'S WEIRD
| Top | Start | GT 1 | GT 2 | GT 3 | GT 4 | Index | Summary |
   

Start

    Main Battle - Beginning of Game    
Snorri, fleeing the Empire, tries to carve out a duchy of his own by conquering the Human-Goblin state that had previously set up in Endore.
 
    Snorri:    Steven K. Mariner
Goblin State: James McCann
    Start: The Goblins set up with a small defensive wedge inside Endore, keeping the cavalry far behind and north for reserves. Snorri sets up Sword and Spear on the road, the faster units alongside.
   
| Top | Start | GT 1 | GT 2 | GT 3 | GT 4 | Index | Summary |

Game-Turn 1

Main Battle - Mid-GT 1     Main Battle - End of GT 1
Mid-GT 1: An Earthquake (Random Event I) prevents anyone from moving. Snorri creates two Emissaries; Theregond boosts one of their ratings by 5 using the Enhance Stature spell.
End of GT 1: Ganab also creates two Emissaries, and boosts one of their ratings by 6 using Enhance Stature.

| Top | Start | GT 1 | GT 2 | GT 3 | GT 4 | Index | Summary |

Game-Turn 2

Main Battle - Mid-GT 2 Main Battle - End of GT 2
Mid-GT 2: The Goblins win the initiative, and one Emissary heads to the Corflu Cultists, while the other heads up to the Dwarrows.
End of GT 2: The supercharged Emissary heads to the Cronks, while Theregond accompanies the other one into The Swamps. Snorri and the troops push up the road to Endore, the Cavalry taking the lead, the mainstream forces in the middle, with the Spear falling behind.
| Top | Start | GT 1 | GT 2 | GT 3 | GT 4 | Index | Summary |

Game-Turn 3

Main Battle - Mid-GT 3 Main Battle - End of GT 2
Mid-GT 3: The Goblins again win initiative, but the only movement is the Emissaries. One arrives at the Corflu Cultists, the other gets into Dwarven territory.
End of GT 2: The supercharged Emissary arrives in Aardvark Wallow; Theregond goes in to talk to Sliggoth directly (and boosts his own Diplomacy rating by 5 using Enhance Stature). The extra Emissary hangs out just outside the Capital in case Theregond needs to leave. Snorri's forces continue up the road, with the Heavy Horse screaming into Endore on their western flank (Snorri joins them). They crash through the western edge of enemy lines and find themselves parked just outside Castle Gund with noone to stand in their way. The Cronks commit for Snorri at this point.
| Top | Start | GT 1 | GT 2 | GT 3 | GT 4 | Index | Summary |

Game-Turn 4

Main Battle - Mid-GT 3
      This Game-Turn is not yet complete
Mid-GT 3: Snorri finally wins the initiative, but Random Event C (Church Communion) prevents him from moving or doing combat, and so his end run to sack the Castle is wasted. The Cronks, however, move up to join with Snorri's forces. Theregond boosts his Diplomacy rating again by 5.

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© 1997-2008, Steven K. Mariner